3D in MOL/MacOS
Derrik Pates
mol-general@lists.maconlinux.org
Sat, 31 Jul 2004 18:02:28 -0400
Greg wrote:
> I believe I've once read there are plans or ideas to implement
> 3D-support for MOL?
> I just would like to have a verification and some status report if it is
> possible.
>
> If yes, would it be also some wrapper (MacOS-3D -> Linux X-DRI)?
I've not heard of such a project, though I've thought about the
viability of doing a full QuickDraw display driver layer that basically
implements display-on-display drawing - i.e., actually have MacOS treat
the X display like it's its own display, and translate the drawing calls
to X draw operations, so you could run MacOS apps and Linux apps side-by
-side on the same desktop. 3D would probably fall in with that - though
there are 3 different 3D drawing APIs I know of on MacOS - QuickDraw3D,
3D RAVE, and of course, the venerable OpenGL. OpenGL obviously would be
the easiest choice, since for the most part, it translates directly over
- OpenGL calls should map roughly straight across between the two, at
least in theory.
Unfortunately I don't know enough about the display driver architecture
to be able to implement this - and I'd need the appropriate development
tools, which aren't a problem if you're targeting OS X, but with OS 9,
where the development tools are all commercial, it's more of a problem.
--
Derrik Pates
dpates@dsdk12.net