[ydl-gen] No video hardware acceleration on PS3

Gary Frederick garyfreder at gmail.com
Thu Nov 30 18:01:40 MST 2006


Sounds interesting Jon. I am not sure how many of the kids we will be
working with would get into programming the SPUs in assembler, but I learned
early on to never assume someone can NOT do something.

Keep me informed!

Gary

On 11/30/06, Jonathan Bartlett <jonathan at newmedio.com> wrote:
>
>
>  I will be sad if we can not get at all the amazing hardware. I want to
> see what I can do for now.
>
>    You can certainly get at the SPUs, which are definitely amazing
> hardware.  I don't think the PS3 will be usable for Linux gaming anytime
> soon (unless someone ports Mesa to the SPUs), but I do think that it is
> already very usable for scientific programming and other number crunching.
> Even rendering, too, just not rendering to a display.  Actually, I think
> that if someone modified the program in the right way, the PS3 would make an
> AWESOME asterisk box.
>
> Basically, if you schedule it right, you can do four floating-point
> operation each clock cycle on each SPU.
>
> I'm starting a series on programming the SPUs in assembly language pretty
> soon, and you'll be able to see exactly what it's capable of.  In fact, if
> anyone is willing to make helpful suggestions, I'd be willing to show them
> to a few people early on.
>
> Jon
> --
>
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