3D in MOL/MacOS

Natalia Portillo mol-general@lists.maconlinux.org
Sun, 1 Aug 2004 02:51:12 +0100


Just inform you that MacOS 9 developer tools are downloadable in
http://developer.apple.com.
Happy searching ;) (search for MPW)

If you don't find them I can always make a copy.=20

> -----Mensaje original-----
> De: mol-general-admin@lists.maconlinux.org=20
> [mailto:mol-general-admin@lists.maconlinux.org] En nombre de=20
> Derrik Pates
> Enviado el: s=E1bado, 31 de julio de 2004 23:02
> Para: mol-general@lists.maconlinux.org
> Asunto: Re: 3D in MOL/MacOS
>=20
> Greg wrote:
> > I believe I've once read there are plans or  ideas to implement=20
> > 3D-support for MOL?
> > I just would like to have a verification and some status=20
> report if it=20
> > is possible.
> >=20
> > If yes,  would it be also some wrapper (MacOS-3D -> Linux X-DRI)?
>=20
> I've not heard of such a project, though I've thought about=20
> the viability of doing a full QuickDraw display driver layer=20
> that basically implements display-on-display drawing - i.e.,=20
> actually have MacOS treat the X display like it's its own=20
> display, and translate the drawing calls to X draw=20
> operations, so you could run MacOS apps and Linux apps=20
> side-by -side on the same desktop. 3D would probably fall in=20
> with that - though there are 3 different 3D drawing APIs I=20
> know of on MacOS - QuickDraw3D, 3D RAVE, and of course, the=20
> venerable OpenGL. OpenGL obviously would be the easiest=20
> choice, since for the most part, it translates directly over
> - OpenGL calls should map roughly straight across between the=20
> two, at least in theory.
>=20
> Unfortunately I don't know enough about the display driver=20
> architecture to be able to implement this - and I'd need the=20
> appropriate development tools, which aren't a problem if=20
> you're targeting OS X, but with OS 9, where the development=20
> tools are all commercial, it's more of a problem.
>=20
> --
> Derrik Pates
> dpates@dsdk12.net
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