3D in MOL/MacOS

Eric Haines mol-general@lists.maconlinux.org
Sun, 1 Aug 2004 07:31:06 -0400


On Saturday 31 July 2004 18:02, Derrik Pates wrote:

> I've not heard of such a project, though I've thought about the
> viability of doing a full QuickDraw display driver layer that basically
> implements display-on-display drawing - i.e., actually have MacOS treat
> the X display like it's its own display, and translate the drawing calls
> to X draw operations, so you could run MacOS apps and Linux apps side-by
> -side on the same desktop. 3D would probably fall in with that - though
> there are 3 different 3D drawing APIs I know of on MacOS - QuickDraw3D,
> 3D RAVE, and of course, the venerable OpenGL. 

Don't forget Glide.  :)  

> OpenGL obviously would be
> the easiest choice, since for the most part, it translates directly over
> - OpenGL calls should map roughly straight across between the two, at
> least in theory.

I would think so, and it would be the most compatible solution, thanks to 
wrappers like OpenGLide that translate Glide to OpenGL.  

--Eric