3D in MOL/MacOS
Natalia Portillo
mol-general@lists.maconlinux.org
Sun, 1 Aug 2004 22:56:01 +0100
Under MacOS there is no glide.
The 3Dfx drivers for MacOS implement RAVE 3D and OpenGL, not Glide.
> -----Mensaje original-----
> De: mol-general-admin@lists.maconlinux.org
> [mailto:mol-general-admin@lists.maconlinux.org] En nombre de
> Eric Haines
> Enviado el: domingo, 01 de agosto de 2004 12:31
> Para: mol-general@lists.maconlinux.org
> Asunto: Re: 3D in MOL/MacOS
>
> On Saturday 31 July 2004 18:02, Derrik Pates wrote:
>
> > I've not heard of such a project, though I've thought about the
> > viability of doing a full QuickDraw display driver layer that
> > basically implements display-on-display drawing - i.e.,
> actually have
> > MacOS treat the X display like it's its own display, and
> translate the
> > drawing calls to X draw operations, so you could run MacOS apps and
> > Linux apps side-by -side on the same desktop. 3D would
> probably fall
> > in with that - though there are 3 different 3D drawing APIs
> I know of
> > on MacOS - QuickDraw3D, 3D RAVE, and of course, the
> venerable OpenGL.
>
> Don't forget Glide. :)
>
> > OpenGL obviously would be
> > the easiest choice, since for the most part, it translates directly
> > over
> > - OpenGL calls should map roughly straight across between
> the two, at
> > least in theory.
>
> I would think so, and it would be the most compatible
> solution, thanks to wrappers like OpenGLide that translate
> Glide to OpenGL.
>
> --Eric
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