3D in MOL/MacOS

Natalia Portillo mol-general@lists.maconlinux.org
Sun, 1 Aug 2004 22:56:01 +0100


Under MacOS there is no glide.
The 3Dfx drivers for MacOS implement RAVE 3D and OpenGL, not Glide. 

> -----Mensaje original-----
> De: mol-general-admin@lists.maconlinux.org 
> [mailto:mol-general-admin@lists.maconlinux.org] En nombre de 
> Eric Haines
> Enviado el: domingo, 01 de agosto de 2004 12:31
> Para: mol-general@lists.maconlinux.org
> Asunto: Re: 3D in MOL/MacOS
> 
> On Saturday 31 July 2004 18:02, Derrik Pates wrote:
> 
> > I've not heard of such a project, though I've thought about the 
> > viability of doing a full QuickDraw display driver layer that 
> > basically implements display-on-display drawing - i.e., 
> actually have 
> > MacOS treat the X display like it's its own display, and 
> translate the 
> > drawing calls to X draw operations, so you could run MacOS apps and 
> > Linux apps side-by -side on the same desktop. 3D would 
> probably fall 
> > in with that - though there are 3 different 3D drawing APIs 
> I know of 
> > on MacOS - QuickDraw3D, 3D RAVE, and of course, the 
> venerable OpenGL.
> 
> Don't forget Glide.  :)  
> 
> > OpenGL obviously would be
> > the easiest choice, since for the most part, it translates directly 
> > over
> > - OpenGL calls should map roughly straight across between 
> the two, at 
> > least in theory.
> 
> I would think so, and it would be the most compatible 
> solution, thanks to wrappers like OpenGLide that translate 
> Glide to OpenGL.  
> 
> --Eric
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