[OT] FlightGear
Joseph E. Sacco, Ph.D.
joseph_sacco at comcast.net
Sun Feb 13 12:55:42 MST 2005
Ah... Those who are blessed... [:-)].
I just wanted to make people aware of this *requirement* before they
expend a lot of cycles trying to build the beast.
-Joseph
============================================================================
On Sun, 2005-02-13 at 14:52, Cian Duffy wrote:
> Yes, but I've got a Radeon Mobile 9200 which is fully 3D accelerated
> under YDL. *smug*. 800+ FPS in glxgears, compared to 250 on my main
> computer, a homebuild x86 which also has a fully accelerated,
> apparently faster card (64MB DDR Radeon something-or-other)
>
> However, I *don't* have a number pad. Which seems to be pretty much
> required for in-game control. The OSX version also doesn't like me. So
> I'm going to try on my HP laptop, which has got a number pad that
> doesn't overlap other keys needed by the game - numlock makes it send
> the normal number keys like the numpad keys.
>
> Cian
>
>
> On Sun, 13 Feb 2005 14:45:18 -0500, Joseph E. Sacco, Ph.D.
> <joseph_sacco at comcast.net> wrote:
> > FYI:
> >
> > I. GENERAL LINUX INSTRUCTIONS
> > ==============================
> > ...
> >
> > Without accelerated 3d rendering, FlightGear could never run at
> > decent frame rates, even on the fastest CPU's.
> >
> > -Joseph
> >
> > --
> > joseph_sacco[at]comcast[dot]net
> >
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> >
--
joseph_sacco[at]comcast[dot]net
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