[ydl-gen] No video hardware acceleration on PS3

Warren Nagourney warren at phys.washington.edu
Fri Dec 1 16:03:51 MST 2006


There is a Folding at home client for the ps3 and it presumably makes  
use of the RSX. Could one disassemble the code and reverse engineer  
the calls to the GPU? It would help if one knew about other NVidia  
units so one would know what the expect. Just a thought...


On Dec 1, 2006, at 2:44 PM, Stephen Braithwaite wrote:

> Suppose people did get a project together to port Open GL to  
> compute its
> pixels and vertices on the 6 available SPE's...
> Does anyone know enough about graphics cards to know how fast this  
> would
> result.  I think the SPE's would be suitable for this sort of work,  
> but
> how would this stack up against a GPU?   Whether or not it would be
> worth starting such a project would depend on what sort of results  
> could
> potentially be obtained.
>
> _______________________________________________
> yellowdog-general mailing list
> yellowdog-general at lists.terrasoftsolutions.com
> http://lists.terrasoftsolutions.com/mailman/listinfo/yellowdog-general
> HINT: to Google archives, try  '<keywords>  
> site:terrasoftsolutions.com'



More information about the yellowdog-general mailing list