[ydl-gen] No video hardware acceleration on PS3

David Seikel onefang at gmail.com
Fri Dec 1 17:54:55 MST 2006


On Sat, 02 Dec 2006 08:44:30 +1000 Stephen Braithwaite
<braithwaite.s at optusnet.com.au> wrote:

> Suppose people did get a project together to port Open GL to compute
> its pixels and vertices on the 6 available SPE's...  
> Does anyone know enough about graphics cards to know how fast this
> would result.  I think the SPE's would be suitable for this sort of
> work, but how would this stack up against a GPU?   Whether or not it
> would be worth starting such a project would depend on what sort of
> results could potentially be obtained.

The main issue will be bandwidth from the SPE's memory to the video
memory, and I suspect that has to go through main memory.  The GPU has
direct access to video memory, so it will still be a lot faster.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 189 bytes
Desc: not available
Url : http://lists.terrasoftsolutions.com/pipermail/yellowdog-general/attachments/20061202/7a6ef083/attachment.bin 


More information about the yellowdog-general mailing list