[ydl-gen] No video hardware acceleration on PS3
Jonathan Bartlett
jonathan at newmedio.com
Thu Nov 30 10:32:48 MST 2006
>I will be sad if we can not get at all the amazing hardware. I want to
>see what I can do for now.
>
>
>
You can certainly get at the SPUs, which are definitely amazing
hardware. I don't think the PS3 will be usable for Linux gaming anytime
soon (unless someone ports Mesa to the SPUs), but I do think that it is
already very usable for scientific programming and other number
crunching. Even rendering, too, just not rendering to a display.
Actually, I think that if someone modified the program in the right way,
the PS3 would make an AWESOME asterisk box.
Basically, if you schedule it right, you can do four floating-point
operation each clock cycle on each SPU.
I'm starting a series on programming the SPUs in assembly language
pretty soon, and you'll be able to see exactly what it's capable of. In
fact, if anyone is willing to make helpful suggestions, I'd be willing
to show them to a few people early on.
Jon
--
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.terrasoftsolutions.com/pipermail/yellowdog-general/attachments/20061130/e4431459/attachment-0001.html
-------------- next part --------------
A non-text attachment was scrubbed...
Name: jon_logo.jpg
Type: image/jpeg
Size: 22947 bytes
Desc: not available
Url : http://lists.terrasoftsolutions.com/pipermail/yellowdog-general/attachments/20061130/e4431459/attachment-0001.jpg
More information about the yellowdog-general
mailing list