[ydl-gen] PS3 1080p Framebuffer
Chris Brown
cmb-msn at chibi.ca
Thu Aug 9 14:34:07 MDT 2007
I am attempting to get the PS3 to display full 1920x1080 (1080p) on a
monitor. In the PS3 game-os, this resolution works just fine (also
works with the cable box).
I have managed to get my PS3 YDL to boot up in 1080p mode as recommended
in the HOWTOs (first testing with ps3videomode then modifying
kboot.conf), however I run into one of a couple of problems when X
starts depending on how xorg.conf is configured.
If I supply a Modes line as recommended in the HOWTO (no wrapping):
Modes "1920x1200" "1920x1080" "1280x1024" "1280x768" "1280x720"
"720x576" "720x480"
the /var/log/Xorg.0.log file contains:
(II) FBDEV(0): checking modes against framebuffer device...
(II) FBDEV(0): mode "1920x1200" test failed
(II) FBDEV(0): mode "1920x1080" not found
(II) FBDEV(0): mode "1280x1024" ok
(II) FBDEV(0): mode "1280x768" test failed
(II) FBDEV(0): mode "1280x720" test failed
(II) FBDEV(0): mode "720x576" not found
(II) FBDEV(0): mode "720x480" not found
(II) FBDEV(0): checking modes against monitor...
(--) FBDEV(0): Virtual size is 1280x1024 (pitch 1280)
which almost files the screen top-to-bottom, but only fills about 2/3 of
the width of the screen.
If I hand make a Modes line like this:
Modes "1920x1080"
the Xorg.0.log file contains:
II) FBDEV(0): checking modes against framebuffer device...
(II) FBDEV(0): mode "1920x1080" not found
(II) FBDEV(0): checking modes against monitor...
(--) FBDEV(0): Virtual size is 1688x964 (pitch 1688)
which implies to me that I'm hitting some sort of upper limit on the
size of framebuffer.
Because this was all "(**) FBDEV(0): Depth 24, (**) framebuffer bpp 32"
I also tried depth 15/fb bpp 15, but it didn't like that very much so I
didn't pursue the line of thought about running out of framebuffer
memory any further.
So, how do I get the framebuffer to go up to 1920x1080 for a full 1080p
monitor?
Chris...
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