[ydl-gen] yellowdog-general Digest, Vol 30, Issue 6

Kevin Breault kevinmuff at hotmail.com
Thu Feb 8 14:41:54 MST 2007


dont ever email me again...> From: yellowdog-general-request at lists.terrasoftsolutions.com> Subject: yellowdog-general Digest, Vol 30, Issue 6> To: yellowdog-general at lists.terrasoftsolutions.com> Date: Thu, 8 Feb 2007 14:39:39 -0700> > Send yellowdog-general mailing list submissions to> 	yellowdog-general at lists.terrasoftsolutions.com> > To subscribe or unsubscribe via the World Wide Web, visit> 	http://lists.terrasoftsolutions.com/mailman/listinfo/yellowdog-general> > or, via email, send a message with subject or body 'help' to> 	yellowdog-general-request at lists.terrasoftsolutions.com> > You can reach the person managing the list at> 	yellowdog-general-owner at lists.terrasoftsolutions.com> > When replying, please edit your Subject line so it is more specific> than "Re: Contents of yellowdog-general digest..."> > > Today's Topics:> >    1.  Programming the PS3 pt. 2 (Jonathan Bartlett)> > > ----------------------------------------------------------------------> > Message: 1> Date: Thu, 08 Feb 2007 15:39:36 -0600> From: Jonathan Bartlett <jonathan at newmedio.com>> Subject: [ydl-gen] Programming the PS3 pt. 2> To: Discussion List for General Yellow Dog Linux User Topics> 	<yellowdog-general at lists.terrasoftsolutions.com>> Message-ID: <45CB9898.1030703 at newmedio.com>> Content-Type: text/plain; charset="iso-8859-1"> > My second installment on programming the PS3 is up on IBM > DeveloperWorks.  It would help if you were familiar with at least one > other assembly language before reading it (though I would love to have > feedback from someone who does not).  It's kind of a tough read, but I > think by the end of the series you'll think its worth it:> > http://www.ibm.com/developerworks/power/library/pa-linuxps3-2/> > If you read it, PLEASE mail me with comments, especially anything you > had trouble understanding.  For those interested, the future articles in > this series are:> > 1) Communicating between the PPE and the SPEs> 2) Optimization on the SPEs> 3) Using the C/C++ intrinsics> 4) Possibly another article here on double-buffering and multibuffering, > or it may be rolled into #3> 5) Doing a real-world application with the PS3> > Jon> -- > -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://lists.terrasoftsolutions.com/pipermail/yellowdog-general/attachments/20070208/704d8a1b/attachment.html > -------------- next part --------------> A non-text attachment was scrubbed...> Name: jon_logo.jpg> Type: image/jpeg> Size: 22947 bytes> Desc: not available> Url : http://lists.terrasoftsolutions.com/pipermail/yellowdog-general/attachments/20070208/704d8a1b/attachment.jpg > > ------------------------------> > _______________________________________________> yellowdog-general mailing list> yellowdog-general at lists.terrasoftsolutions.com> http://lists.terrasoftsolutions.com/mailman/listinfo/yellowdog-general> > HINT: to Google archives, try  '<keywords> site:terrasoftsolutions.com'> > > End of yellowdog-general Digest, Vol 30, Issue 6> ************************************************
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