[ydl-gen] Direct Rendering support for PS3
Warren Nagourney
warren at phys.washington.edu
Wed Nov 28 20:34:07 MST 2007
It is claiming about 300 fps, which I take with a grain of salt. The
gear display is a but jumpy, which the gears rotating in bursts about
1 second apart. It is hard to believe that each burst involves 300
frames, but it is possible.
-wn
On Nov 28, 2007, at 7:27 PM, Reese, Shawn S. wrote:
> Thank for the reply Warren,
>
> That's what I meant by direct rendering, using the graphics
> acceleration.
>
> But you say you can run OpenGL programs at a good rate. Could you
> do me a favor? Can you run the "glxgears" program, and tell me the
> frame rate you are getting?
>
> With the direct rendering on an x86 with a Radeon 9250 I get 265
> fps. Without direct rendering, I only get 25 fps.
>
> With no direct rendering on a G5 PowerMac running YellowDog, using
> a Radeon 9600, I get 70 fps. YellowDog doesn't support direct
> rendering for the G5, or at least I can't get the drivers right.
>
> That's what got me wondering about the PS3 graphics. If it has
> pretty good fps without rendering, it may be worth it to get one
> and hope YellowDog supports those drivers later. Or at least maybe
> Nvidia will.
>
> Thanks again.
>
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