[ydl-gen] Direct Rendering support for PS3

Warren Nagourney warren at phys.washington.edu
Wed Nov 28 20:34:07 MST 2007


It is claiming about 300 fps, which I take with a grain of salt. The  
gear display is a but jumpy, which the gears rotating in bursts about  
1 second apart. It is hard to believe that each burst involves 300  
frames, but it is possible.

-wn


On Nov 28, 2007, at 7:27 PM, Reese, Shawn S. wrote:

> Thank for the reply Warren,
>
> That's what I meant by direct rendering, using the graphics  
> acceleration.
>
> But you say you can run OpenGL programs at a good rate.  Could you  
> do me a favor?  Can you run the "glxgears" program, and tell me the  
> frame rate you are getting?
>
> With the direct rendering on an x86 with a Radeon 9250 I get 265  
> fps.  Without direct rendering, I only get 25 fps.
>
> With no direct rendering on a G5 PowerMac running YellowDog, using  
> a Radeon 9600, I get 70 fps.  YellowDog doesn't support direct  
> rendering for the G5, or at least I can't get the drivers right.
>
> That's what got me wondering about the PS3 graphics.  If it has  
> pretty good fps without rendering, it may be worth it to get one  
> and hope YellowDog supports those drivers later.  Or at least maybe  
> Nvidia will.
>
> Thanks again.
>
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